![]() ![]() ![]() The size of space is the factor that truly changes space combat from traditional combat. Planets, asteroids, large habitats and orbital junk gain strategic value by their ability to obscure parts of space in addition to their potential as bases or objectives. There are very little that can serve as cover. The openness of space makes it harder to exploit the "terrain". Despite being trivial observations, it took both hu and ai several centuries to fully adapt from the 2+1 dimensional combat on Earth to true space combat. Space Geography becomes more complex in space. We hence turn to the other two factors, as well as how technology affects space warfare and the importance of stargates. Solar storms and nuclear detonations might obscure signals to some extent, but this is a minor problem for modern communications. Unless the fight occurs close to a star or planet, or is dependent on radiated energy for powering solar cells there is no weather. In space there are very few unpredictable changes in environment. In space warfare the second, third and fifth factors take on very different meanings relative to traditional warfare. Sun Tzu began his art of war by listing five factors that determines the outcome of warfare: the relationship between superiors and their inferiors, the climate, geography, the personal characteristics of the general and logistics. But then, I suspect you don't unfreeze me until the endgame." "It still always looks the same, or nearly so. "Well, you appreciate that very limited simulation of warfare invented by your forebears called chess? Even that relatively simple game has more moves than can be easily totalled by your consciousness." ![]() "Yes, Cara, and as I recall with my feeble mentation, you never use exactly the same tactics twice, yet the endgame always looks the same." "Even with your limited memory, you must recall seeing this sort of thing dozens of times." With EMP and microwave saturation complete, unseen even to my expanded vision (taken from the locally-centered exponential weighted sum of the total available sensor platforms and processed for realtime tactical information), a constellation of microspheres and assorted odd shapes resembling ancient biological specimens fell: a giant, invading nanounit plague settling around the volume of the planet, smothering all resistance. Thousands upon thousands of spheres ranging from millimeters to kilometers across, clustered together into functional units only vaguely analagous to what baseline humans might term dreadnoughts, capital ships, transports, cruisers, destroyers, surface bombardment, close-orbit supremacy gunships, ground supremacy gunships, mechanized armor, infantry, synsects, and nanoswarms. Large-scale battles involving hundreds of units.In this enormous chessboard of a battle, we were insignificant pieces, dwarfed in size and firepower compared to the vast horde of the coherent ship-swarm that was the local spatial manifestation of Caretaker.Randomly generated maps that can be successfully completed by various tactics.The main task of the player is to correctly prioritize. The player does not need to take care of the construction of units and control the battles himself, so he can only focus on the construction and improvement of factories and mines.The starbase protects the planet, in the event of its destruction, a new starbase is immediately built. The battleship is a powerful ship, it takes a long time to build, but it easily destroys frigates.Ĥ. Factory for the production of battleships. The frigate is the simplest and fastest ship.Ģ. There Are 4 Types Of factories In the Game.ġ. Battles with the enemy, construction and movement of ships are carried out automatically. Space Warfare is a simple strategy game where the player builds mines and factories on conquered planets. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |